Opponents attacking the user while active results in the user teleporting behind the attacker to inflict a chop, dealing 21.
There are a few pre-assembled formats in the product.
When successful, the player would receive the Weird Arrow with a randomized chance.
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The user then proceeds to consecutively strike the victim dealing 9 damage per blow.
Cards move through the lists to track progress, and at the end, teams work together on a round-up post of what was accomplished during the Innovation Week.